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...Virtually There:
The Social Construction of Computer Mediated Identity |
Computer mediated identity as with that of real life (RL) is socially
constructed. However, the 'presence' of identity within virtual
spaces is experienced through the technological mediation of the
screen. This is an homogenising influence which emphasises particular
methods of interaction and, in turn, impacts upon the interpretation
and ascription of identities that can be 'virtually' achieved.
The construction of computer mediated identity is a fraught position
found between the interposed detachment of the screen and the
immersive qualities found 'in' virtual space. The articulation
of this relationship is an environment of exotic otherness in
which interaction is experienced as a distant interchange anchored
by the screen (cf. Argyle 1969, 75). This is a simulacrum in which
layers of meaning electronically overlay, and 'interlay', the
'presence' of space. This exotic configuration apparently provides
a disassociation from real life experience which, in turn, enables
a rethinking of the social influences that contribute to the construction
of identities in both real and virtual lives. Poststructural approaches
to interpreting society are particularly suited to the examination
of computer mediated identity. The human/machine polarisations
claimed for this space imitate the heavily trodden terrain of
the mind/body. This dualistic reduction, in turn, produces considerations
of power relations as a facet of this single dimension of concern.
The construction of computer mediated identity occurs when people
interact with others through a computer interface that replaces
the proxemics found with face to face communication. Nonetheless,
an understanding, familiarity and interpretation of an identity
is constructed. This identity is negotiated around an altered
set of dichotomised cultural cues as a result of the lack of the
'conventional' reference points to previous identities. The dualisms
of mind/ body, public/ private and others are diminished, if not
totally dissolved, within the context of cyberspace (McRae 1996,
245). This shift in the manner through which identity is referenced
assists in constructing cyberspace as a new social space, albeit
one defined through the social worlds of 'real life' (Richardson
1974, 5; 8). The significance of spatial arrangements in the construction
and contextualising of identity is evident in distinctions between,
for example, the formation of public and private identities. The
manner in which spatial phenomena are variously experienced as
consumer, kin, worker, audience member, sexual being, citizen
and as an 'other' similarly indicates the shifting frameworks
by which we are understood and presented to those around us. These
shifting relationships suggest that the experience of the social
within computer mediated space can be considered as familiar interaction
but one that is experienced in location of reordered significance.
Contrariwise, as places founded upon the full range of cultural
and social imperatives provided by the machinations of advanced
capitalism, it is clear that many existing suppositions regarding
human communication and interaction persist within cyberspace.
The points of departure, if any exist, from other social spaces
and their analysis is found in the extent to which 'real life'
social structures can be claimed to have become untenable or irrelevant
in cyberspace. These are arguably replaced by formations that
can be claimed as 'new'. More reasonably, these 'new' social structures
are the result of shifted emphasis of the 'social' into unusual
or unexpected orders.
Various disparate visions of cyberspace are manifested in descriptions
such as the techno-utopian boosterism of Nicholas Negroponte (1995),
the celebratory new-ageism of Douglas Rushkoff (1994), the jaded
dystopia found by Clifford Stoll (1995) or the masculinist jungle
described by Dale Spender (1995). There is a need, however, to
treat with caution these, and any, descriptions of cyberspace
which attempt to describe a range of observed phenomena and experiences
as universal expectations.
It is worth considering that cyberspace is not synonymous with
the Internet. Cyberspace is the spatial phenomena enabled through
the processes of telephony and computer technology that is utilised
to communicate and interact in proxy to the capabilities of the
human body. This distinction is an important one for it encompasses
more than the WWW, the Internet or Gore's Information Superhighway.
Cyberspace encompasses, for example, the spaces created by the
operating theatre of remote surgery and the virtual lathe of computer
aided manufacturing. This description, however, can be narrowed
in the context of identity construction. Interaction and communication
must eventually occur between people, although this interaction
can be indefinitely deferred across time and space. Much of the
press coverage regarding cyberspace has avoided any comparative
or inclusive consideration of these spaces preferring instead
to focus upon the Internet, Web, or Information Superhighway.
Adrian (1995) is critical of this limitation and suggests that
the latter term was developed to effectively sanitise cyberspace
for the American mainstream. The Information Superhighway is,
similarly not the Web, as, at its imagined fruition, it will incorporate
all forms of entertainment, such as cable TV, video-on-demand
and electronic shopping. Gore's new frontier would seek to reposition
cyberspace solely as a globe spanning pleasure dome exporting
the advantages of US consumer commodities. The implications for
the construction of identity upon a Superhighway operating at
full speed differ noticeably from the experience of these issues
on the Internet. Concerns regarding the construction of gendered,
ethnic or transgressive identities become bound up with issues
relating to the what is seen as the Americanisation and homogenising
influences of Anglophonic culture on a globe-spanning scale. Similarly,
the fully audio-visual Superhighway would negate many of the concerns
of identity 'spoofing' and the lack of cultural cues on the current
web.
Entering cyberspace de-emphasises the corporeal cues to identity
(Gumpert & Drucker 1994, 169; 170). Unlike communications
media such as television, radio and telephone which rely upon
visual, aural or oral information to assist in the construction
of identity, the Internet of 1998 remains a generally textual
and anonymous arena for communication and interaction. Identity
or identities, then, can be heavily constructed in this space
through one's own volition, without the direct influence of cultural
assumptions and social stereotypes made by 'others' from a physical
presence. This situation does not, however, disentangle or dissolve
the range of power relations which inform our movement through
on-line electronic spaces among others (Kendall 1996, 213). In
cyberspace cues are still sought in order to define these relationships,
the most apparent being the network identity which is carried
through all computer-mediated exchanges. The most decipherable
and only 'real life' meaningful piece of information that is directly
conveyed by this, however, is the physical location of the computer
handling the exchanges of each participant. When an individual
utilises the Internet, through email, chat lines, the Web or the
simulated environment of a MOO or MUD (Kendal 1996, 208), the
communication is conducted via the keyboard. The user can generally
only be identified by their electronic address, and possibly their
signature (.sig) if they use one. The relatively readable address,
'A.Greenhill@hum.gu.edu.au', provides few clues regarding my
identity, beyond the information that my email service is based
at an Australian university. As an indication of this ambiguity,
it is often assumed that 'A.Greenhill' is a man, possibly located
within a computer science department, because of my association
with various Web sites.
Other factors influence attempts at gendering electronic space
beyond the assumptions regarding one's personal name. In many
interactive environments the individual ascribes themselves a
name, and in effect, an identity. Therefore the person can label
themselves anything ranging from Erik Bloodaxe, the male hacker
and editor of 2 600, to Saint Jude, the outspoken on-line
technofeminist, who utilises an ambiguously gendered (and curiously
theologised) name, to the use of a favourite media character.
The result is a 'fantastic' association of one's personal identity
with the well-known images and social attributes of a famous person.
Despite the paucity of this received information, it does not
stop participants in chat groups from choosing not to talk to
people because they are apparently 'Australian', or of some other
'minority' group. Seeking cues regarding the identity of 'others'
beyond a server's network address is a major activity of many
chat groups. This generally involves trying to ascertain the gender,
age and, sometimes, the ethnicity or education of the participants
with a direct request. These parameters of identity and the gathering
of this information corresponds, perhaps unsurprisingly, to many
of the focal concerns of everyday sociological inquiry and serves
to develop a range of social and power relations in cyberspace
which mirrors our more conventional experience (Gisler 1997, 219).
Transgressing this convention provides the possibility for the
formations of identity with alternate genders (Kendall 1996, 217).
There are many urban legends associated with the direct manipulation
of individual identity. One such example concerns the activities
of a lesbian chat group.
A group of self identifying lesbians formed to chat, share experiences
and possibly strike up romantic associations. At another chat
group, in another part of the Internet, a group of young men were
bragging about their shared experiences in all women's and lesbian
groups. Two began to tell how they had struck up a pretend romantic
communication under their assumed gender identities. Shocked that
the other's tale was turning out to be extremely similar one of
the men asked the other what name he used. It turned out that
their experiences had been very similar because they had been
chatting each other up.
These urban legends portray the simplicity with which identity
and, particularly, gender identity can be confused and manipulated
in this social space. While, at the same time, this example reconfirms
the anchorage of existent 'real life' identification cues with
cyberspace and contextualises the story by highlighting that no
other individuals in this particular group were sufficiently fooled
to be duped. Further analysis would be required to ascertain if
the culture of close knit virtual communities is such that imposters
become obvious when they try to present themselves for affiliation.
This has significant implications for identity formation and processes
of socialisation both generally, such as for women and ethnic
minorities, and more particularly for transgressive groups who
are utilising cyberspace as a communal and interactive space to
develop cultures of association where none had previously existed.
Regardless of whether hidden cues exist in the exchanges of the
Internet, the corporeal distancing that the screen provides prompts
many individuals to do and say things that they would not usually
attempt in a direct interpersonal situation. Turkle (1996) describes
many situations in which individuals admit to conduct they would
not normally (in RL) consider let alone carry out. The physical
disconnection of being 'logged in' however is not a new or yet
to be experienced state. A similar sensation, an altered sense
of being, exists in a number of situations. The reading of a book
alters the sense of being, despite the unchanging physical presence
of the reader the narrative can, at a different level, transport
them anywhere. I utilise this analogy for the similarity that
exists between the textual interconnectivity of the written text
in both experiences. However, the sensation of altered being also
occurs in the visual disassociation of watching television. This
state or sensation is dramatically increased in a darkened room
with surround sound and a big scene. In these examples although
the individual's RL identity is not challenged, the sense of being
is altered (Becker 1997, 211). Newer technology being brought
to the Internet potentially enables a range of devices which return
the ability to receive the 'real life' cues of identity. The impetus
to provide the full range of human senses to the experience of
computer mediated space has concentrated heavily upon providing
aural and visual information. This type of technological development
may eventually enable a more definite assertion of the on-line
masculine jungle envisaged by Dale Spender (1995).
Cyberspace is, through the 'vision' of the Information Superhighway,
viewed especially by the mainstream media as a new frontier. Many
images have become available in the light of Al Gore's use of
the term 'Information Superhighway'. Images such as roads, bridges,
networks and areas under construction all suggest a masculinist
domain. However, it is difficult to discern just what sort or
scale of gender bias these representations portray. Quantifying
the use of the Internet is a notoriously slippery discussion with
various estimations suggesting that anything from 99% to 50% of
all participants as males. Women, however, never figure as a majority
in any of these calculations. The complexity of what constitutes
cyberspace adds to this dilemma. It is accurate to state that
women's access to knowledge, facilities and equipment needed to
enter cyberspace are restricted in light of the prevailing social
and cultural constructions of women's relationship to technology.
Cyberspace, in facilitating interaction without corporeality,
reconstitutes gender and other categories of 'real life'. This
'space without physicality' doubly emphasises the constructed
basis of social distinction (Ostwald 1993, 17; Gumpert & Drucker
1994, 169). Significantly, however, the participant has a much
clearer pro-active and on going role in these constructions to
the near complete exclusion, if the participant so desires, of
others (McRae 1996, 247). This ability presents the possibility
for the articulation of an alternate virtual persona. An extreme
aspect of this position would be to claim that the virtual persona
is an inevitable consequence of the experiences of computer mediated
space. This is evidenced in the claim that a mirror of 'real life'
physical features does not convey the same meaning in electronic
space (Mitchell 1995, 73). The stories regarding gender switching,
identity manipulation and spoofing have become too common to allow
most experienced users of the Internet to accept initial descriptions
and exchanges of identity information. Rather, the basis of electronic
identity is founded upon the spatial context in which it is articulated.
Participating in a chat group at the fictitious 'hotsex.com'
or telnetting into a multi-user dungeon or MUD at the imaginary
'viking-saga.com' provides cues of identity to the other participants,
who share a common interest, unifies them in a community founded
upon voluntary participation and common interest. The gendered
bias in these examples is obvious. However, the software that
drives 'hotsex.com' could as readily be turned to use in constructing
a women's forum. This level of interchangeability extends to the
slightly, incongruous possibility that despite the names, 'hotsex.com'
and 'womensrights.com' for example, could exist on the same physical
machine and use the same installations of software. The web pages,
manuals and information files associated with each site produce
a different context for the range of interaction and constructs
distinct, even conflictal, online communities. As a means of offering
an alternative perspective to the writing which regards women's
physical exclusion from computer-mediated communications, it is
suggested that once access can be gained into this space, and
utility perceived for it, the processes by which identity is constructed
in electronic space can be a source of empowerment for women,
and the cyber-denizen more generally. It is a medium that can
assist in the breakdown or call into question the existence of
essentialist and structuralist dichotomies associated with the
mind and body, masculine and feminine, public and private and
reality and illusion. The technological determinist claims made
for cyberspace can also be countered within this reading. As an
alternate suggestion to the claims that electronic space is predefined
to privilege a masculine experience, I argue that the extent and
forms of exclusion experienced on-line indicates the extent to
which the contemporary configurations of 'real life' impact upon
cyberspace. These considerations reject the inevitability of cyberspace
as a domain already defined by men but rather one in which the
processes of defining identity are, and may necessarily always
be, shifting and continually reconstructed at both individual
and institutional levels of interaction. Similarly, the expectation
that personal electronic publishing is an almost expected outcome
of obtaining access provides empowerment by enabling any opinion
or philosophy to become an aspect of the social construction of
the network in toto.
The importance of the usage of the mind/body dichotomy in maintaining
structural inequalities is evident here. While women are seen
to hold a heavily gendered association with the body they will
continue to be marginalised in cyberspace and more generally.
Equally while it is assumed that masculine attributes provide
advantages to acquisition of knowledge, and by implication the
mind, a hierarchical order of male hegemony will be maintained
(Farganis 1986, 157). I have asserted that cyberspace allows a
rethinking of the mind/body dichotomy because the processes of
identity formation and sociality move beyond simple ascriptions.
The shifting nature and ability to alter one's 'self' in cyberspace
forces a reconsideration of the authority and legitimacy of conceptualisation
of the mind and body as separable 'things'. The complex interplay
of sociality that exists between people is similar, at a generalised
level, within this space and those spaces of 'real life'. The
difference of cyberspace is evidenced in the differing parameters
applied to the construction of identity. The existent notions
of identity construction that are associated with 'real life'
have been mutually extended, reprioritised and recrafted. Popular
representations of melded mind with machine - the cyborg - even
in the most extreme situations do not reflect the experience of
computer mediated identity construction .
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Anita Greenhill