DESIGN / Games

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DESIGN / Games

Paper · Semantic Scholar

Translating research into play: design insights for evidence-based science games in museum settings

Digital games in museums face the challenge of translating complex scientific concepts into engaging experiences that facilitate both individual learning and peer discussion. This practice insight examines Symbiosville, a touchscreen learning game designed using an event $\rightarrow$ choice $\rightarrow$ consequence pedagogical model to increase visitor understanding of the human microbiome's role in health. Throug…

picked 11 Aug 2026

Reference · Wikidata

Category:Inline Design games

Wikimedia category

picked 14 Aug 2026

Encyclopedia · Wikipedia

Category:Inline Design games
picked 13 Aug 2026

Book · DOAB

Run and Jump

How abstract design decisions in 2D platform games create rich worlds of meaning for players.Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys t…

picked 13 Aug 2026

Full text · Open Library

Designing games and simulationsDesigning games and simulations
cover via Open Library
picked 13 Aug 2026

Image · DPLA

Professor of Architecture and liaison to the Pan American Games Design Team Anthony CostelloProfessor of Architecture and liaison to the Pan American Games Design Team Anthony Costello

This archival material has been provided for educational purposes. Ball State University Libraries recognizes that some historic items may include offensive content. Our statement regarding objectionable content is available at: https://dmr.bsu.edu/digital/about

Ball State University. University Libraries. Archives and Special Collections, via DPLA
picked 13 Aug 2026
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